![]() ![]() ![]() Perhaps the thing that surprised me the most about this game is its length. Senior Agent Ray, in particular, has some wonderful lines throughout the game, and all of this combined with small references to a variety of different things (especially the society and culture of the time the game is set) is sure to make you chuckle. ![]() If you haven’t already noticed, the town is crazy, and this includes the entire cast of characters as well. Thimbleweed Park is full of humour, sometimes breaking the fourth wall by having characters explain that items “look like they’re from a point-and-click” game for example. You also have the ability to switch between the different characters that you have come across – sometimes this is crucial to solving particular puzzles and using one character to help another can be extremely satisfying. The general idea is to look at absolutely everything by clicking it on-screen, pick up everything that you can get your hands on, and then use these items, logic, and your memory to solve puzzles and uncover what on Earth is going on. Whilst travelling around as these characters you are presented with a menu of actions ‘Open’, ‘Look at’, ‘Pick up’, and ‘Give’ for example, and have an inventory of items that you collect along the way. In fact, the whole town is utterly bizarre – the murder is perhaps one of the most normal things about it. Alongside these two detectives, you’ll also take the role of Delores (an aspiring games developer), Franklin (Delores’ father and extremely shy business man), and Ransome The *Beep*ing Clown (a clown who has been cursed to never remove his make-up). A murder has taken place by a river with the body left lying face-down on the floor and so two detectives arrive in town to investigate. The game is a point-and-click adventure which follows the stories of five characters in a place called (you guessed it) ‘Thimbleweed Park’. The nods are obvious – the graphics and gameplay are reminiscent of games of this time – and whilst I never had the chance to play those games myself, a quick look online will tell you that players are falling head-over-heels with nostalgia. Designed by Ron Gilbert and Gary Winnick, the title is actually a spiritual successor to previous games made by the duo – Maniac Mansion, and The Secret of Monkey Island – which were released in 19 respectively. Thimbleweed Park was born thanks to a (very) successful Kickstarter campaign back in 2014. ![]()
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