![]() (this is why most enemies stats and evolution requirement have been multiplied by 3-5 in the PS4 remake) The game (Vita version) feel like it was balanced peoples who thought you couldn't got over 1000 per stats before post game content (like Re-Digitize) and didn't noticed how easy it was to do it even without doing it on purpose. ![]() I didn't even noticed that E圎 evolution upon death was a thing until the post game since I never lost a fight before meeting one of the post game superboss.(and E圎 evolution saved me) (you only need 6000 hp 600 strength 550 stamina 550 speed to get a wargreymon in the vita version and 16000 hp 2100 strength 1700 stamina and 1800 speed in the PS4 remake) that as soon as you obtained your second generation digimon (after your first digimons natural death) you could literally 1/2 shot every enemy/boss until the final boss. ![]() The reincarnation/evolution bonus system of the vita version was stupidly broken and combined to low evolution requirement It's more like an alpha version that got released without any playtesting and the PS4 version is basically a remake of it (released as "international edition" in Japan) done by another development team (a lot of them worked on Re Digitize). The Vita version is barely the same game. Its a good day whenever another digimon game becomes availebel to us all. ![]() Originally posted by Prof.Paradox:Tommorow it releases finally and will not longer be in the filthy clutches of sony, I have waited soooo long for this moment since ps vita is really trash to emulate if you want to patch a file (why the hell was that one japanese only) and ps3 was even worse to emulate. ![]()
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